Players on the same team can share as much information as they like. During a player's turn, he can activate a system using one of his leaders, reveal a mission that one of his leaders is assigned to, or pass. Each team has two leader pools, and all leaders are placed in the leader pool that matches their leader color (Admiral=blue General=orange).ĭuring the Command Phase, players take turns following the initiative number shown next to their role's name on their faction sheet (starting with #1, then #2, etc). When playing with more than two players, use the "Team Game" side of each faction sheet. A player makes all decisions for his leaders and rolls dice for them when resolving a mission.īoth players can activate systems and move his team's ships and/or ground units. The Admiral and General each control different leaders and have some slightly different responsibilities as explained later. When choosing factions during setup, each player chooses to play as either the Admiral or General for his team.
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Each player has certain responsibilities and controls half of his faction's leaders.Īll rules in this booklet broadly apply to the team game with the following exceptions: Choose Roles Up to two players can play on each team, collectively controlling either the Galactic Empire or the Rebel Alliance.
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Star Wars: Rebellion can be even more fun with three or four players.